Slay the Spire Unlocked Ironclad Beta Art but Nothing Is Showing
| Akratic Method posted:I'1000 on OSX, which I call back I saw but uses the same as Windows, and the seed was 3V1JFI1GAE635. This was Ironclad. Well I did that thing where I cook while slaying the spire, simply I forgot to turn off operation mode in Streamlabs until sometime in act 3, so it'due south not actually watchable until then. But I'm working out all the kinks and having fun cooking and slaying! https://twitch.tv set/videos/1437665825
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# ? Mar 26, 2022 22:49 |
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# ? May 5, 2022 23:59 |
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| Because y'all were a saint in a past life, manifestly. |
# ? Mar 26, 2022 23:00 |
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| What'south that seed though |
# ? Mar 27, 2022 00:49 |
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| BARRICADE Doctor needs offense BARRICADE Doctor needs offense Barricade |
# ? Mar 27, 2022 04:34 |
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| All you demand is 75 gold, a bodyslam, and the fire nymph result and y'all take an unstoppable deck |
# ? Mar 27, 2022 xi:22 |
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| Bruh, that immolate covers near hallway fights through the get-go two act, and solves similar 3 different elites. |
# ? Mar 27, 2022 12:43 |
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| Been playing more than Hermit and getting the hang of it and, if anything, I recollect they may actually need to nerf it heh. You tin assemble some ridiculous combos if you know what you're looking for. This is a character where y'all'll occasionally WON'T want to remove Strikes, particularly if you lot're running Showdown or Maintenance or something like that. Getting one (or more) of the character-specific relics is a huge, huge deal for Hermit. The Horseshoe (-1 elapsing to the standard debuffs) or Rye Stalk (Bruise doesn't tick down) is about by itself run-defining. |
# ? Mar 27, 2022 xviii:21 |
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| How does Horseshoe interact with Determination? So far, I've found Determination one of the more than powerful things in the kit. |
# ? Mar 27, 2022 xviii:28 |
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| MJeff posted:How does Horseshoe interact with Determination? So far, I've institute Determination one of the more powerful things in the kit. It still triggers for each debuff even if it's immediately zeroed out. It's very adept Speaking of Determination, check out the beta art for it (and the other cards) for a express mirth. |
# ? Mar 27, 2022 18:46 |
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| Fun Interaction: Strike Dummy and Maintenance! Your strikes already deal extra damage so Maintenance makes them even amend! Less Fun Interaction: Blueish Candle exhausts Memento and costs you HP. |
# ? Mar 27, 2022 19:09 |
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| yeah imo downfall needs to modernistic the blue candle to only have an consequence on unplayable curses. there's no playable ones in the base of operations game iirc, then information technology makes sense as it is at that place |
# ? Mar 27, 2022 nineteen:41 |
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| SKULL.GIF posted:
I'thou nearly to option Shotglass over Pyramid or Cursed Key when I take a Blueish Candle, and so I retrieve this may exist right. (besides I have a Toy Ornithopter and Shotglass + Ornithopter seems absolutely insane to me) |
# ? Mar 27, 2022 19:46 |
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| Shotglass gave me a Fume Flop during the Writhing Mass fight, best relic in the game. |
# ? Mar 27, 2022 20:12 |
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| hey i finally won! the final boss was nothing afterward corpse explosion and then 4 goad in a row. poison rules. |
# ? Mar 28, 2022 00:42 |
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| Sarah Cenia posted:hey i finally won! congrats! gratis, unasked-for advice: fight more elites, skip more cards |
# ? Mar 28, 2022 01:26 |
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| aye, past the third human action my deck was feeling chaotic. do y'all make a bespeak of removing certain cards quickly in your runs? |
# ? Mar 28, 2022 03:54 |
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| Strikes are often the worst cards in your deck very, very quickly. This isn't always true simply between wanting to prioritize quick harm cards in Act i and almost characters having ameliorate uses for Defends later in runs it's ofttimes the case. That said it's easy to over-prioritize card removals since it impacts your map pathing (prioritizing shops and events) and drains your coffers so don't stress if y'all still have a good number of Strikes/Defends left in your deck at the end of a run. Transforming Strikes/Defends is also often quite strong since, every bit a full general rule, cards in StS are Good, Really, so getting more non-basic cards in your deck volition generally make yous stronger and fifty-fifty better if you can remove a bones card in the procedure. Similarly the boss relics Astrolabe and Pandora'due south Box are probably stronger than yous assume they are and you'd be surprised how many decks function perfectly well on 3 free energy. |
# ? Mar 28, 2022 04:39 |
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| Sarah Cenia posted:yeah, by the third human action my deck was feeling cluttered. exercise yous brand a point of removing certain cards quickly in your runs? yous can remove cards for complimentary, by not taking them. a lot of cards, common attacks/defends specially, are really tempting when you start; they're by and large mode meliorate than your default deck, so why wouldn't y'all take them at every opportunity? considering they reduce your run a risk of drawing the real powerhouses that you pick upwardly along the fashion, and they increment the variance of your deck. the more than meaty your deck is, the quicker you tin can draw the scaling cards y'all need to win against elites/bosses. the smaller your deck is, the easier it is to plan ahead for time to come turns. when you get near the end of the deck, you tin predict (with varying degrees of accurateness) what's coming adjacent better. there's a ton of variability in card decisions, but my full general rule is to endeavor to avoid taking medium-powered damage/block cards in acts two and 3 unless they directly synergize with my deck's theme. they tin exist very important for silent human activity one though, since the starting deck actually struggles with the aristocracy fights. your deck wasn't too bad about this, simply the deflects/ fletchettes/predator/leg sweeps were probably just slowing you down more than anything, specially if you took them after getting apparitions or passed up poison cards for them. endeavour to notice your theme for the run early, then go hard on it. |
# ? Mar 28, 2022 06:00 |
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| yeah and I�d say even more of import than knowing when to remove a menu is knowing when to skip a bill of fare. �always remove a strike� (or a defend, if you�re playing the watcher) is a fine dominion of pollex for removals, but for skips you need to be able to assess your deck�s weaknesses�can it beat hallway fights in this deed? how about the elites and the deed boss (and, eventually, the heart)? and and so run into how the card rewards might help shore up those weaknesses. if none of the three cards offered can assist your deck in areas that it needs help, and then y'all should probably skip. |
# ? Mar 28, 2022 06:01 |
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| creamcorn posted:you tin can remove cards for costless, by not taking them. a lot of cards, common attacks/defends especially, are really tempting when you kickoff; they're mostly way ameliorate than your default deck, so why wouldn't you take them at every opportunity? Eh, going for ultra-small all the time isn't always the reply especially in StS. There are several fights that definitely punish very small decks (aka annihilation that statuses you lot) and even with a big deck if you can continue the correct consistency you can usually coast to a win. Even the top players go for 30-forty cards pretty regularly in their A20 centre kills considering sometimes you can't really force a specific theme. That being said, card describe is absolutely vital and the way to make that work. You should absolutely be slam picking every Backflip/Acrobatics/etc yous run into every bit Silent in Act 2+ unless its up against something really good or yous feel like your deck already has ~plenty~ card draw. |
# ? Mar 28, 2022 06:xiii |
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| Sarah Cenia posted:aye, by the 3rd act my deck was feeling chaotic. practise yous make a point of removing certain cards quickly in your runs? |
# ? Mar 28, 2022 12:03 |
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| Imo I think people over-prioritize skips. For the most role, picking cards is a adept idea because they brand your deck improve as it starts with 10-12 pieces of trash. Don't skip cards unless none of them will make your deck improve, which is an extremely complicated calculation to make. Removes are by and large pretty good, only usually I consider them a bonus and not a goal. For the most part, I become into a store looking for a relic or a key card or even a potion before a large fight, and if at that place's nothing better to take or I accept some cash left over I remove a strike. Shopping specifically for bill of fare removes i generally reserve for curses. All that said, having fewer strikes in your deck is pretty neat, information technology's like gratuitous bill of fare draws every shuffle. |
# ? Mar 28, 2022 13:40 |
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| Skipping used to be a lot better earlier the last major patch when basically everything got buffed. |
# ? Mar 28, 2022 xiii:47 |
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| Small brain: Removal is deck-thinning. Normal encephalon: Skip is deck-thinning. Big brain: Card draw is deck-thinning. |
# ? Mar 28, 2022 15:00 |
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| SKULL.GIF posted:Small brain: Removal is deck-thinning. Galaxy brain: Dying is deck-thinning. |
# ? Mar 28, 2022 15:03 |
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| One interesting aspect of removing is that past a certain bespeak it gets worse, not better the more cards you have. A unmarried removal at 39 cards will do a lot less to better your draw consistency than a single removal at 26 cards. Deck size discussions are always interesting. I think generally smaller is better, just at that place are a lot of exceptions. I think watcher typically benefits the nigh from smaller decks. Having consistent draws to go in/out of wrath at the right fourth dimension is of import. Also, besides ironclad you need a small deck to get space and watcher is the easiest grade to go space with. I more often end up edifice bigger (35+ cards) decks on silent/defect, both of which have potent common depict options and cards like Calculated Gamble/Seek/Hologram which do a lot to fifty-fifty out terrible draws. Big ironclad decks unremarkably rely on corruption/night embrace, in my feel |
# ? Mar 28, 2022 21:12 |
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| The perfect Ironclad deck is Thunderclap, Rage and 2x Dropkick. It'due south and then hard to go in that location though. |
# ? Mar 28, 2022 21:22 |
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| Well I sure did only run into triple Jaw Worm attacking for 48 on plow 1. |
# ? Mar 28, 2022 23:43 |
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| Triple jaw worm is so loving brutal. I experience like half the fourth dimension I accept something ridiculous like immolate + purse of marbles and they�re no threat whatever, but the other half I take 40+ damage. |
# ? Mar 29, 2022 01:29 |
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| Occasionally I go Jaw Worm & Spike Slime every bit my quaternary hallway fight in Human action 1. Once in a while they curlicue to exercise 12+10 on plough 1. |
# ? Mar 29, 2022 01:34 |
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| Normal. |
# ? Mar 29, 2022 02:20 |
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| Finally got a Heart victory with Hermit. This grapheme takes some piece of work to get going and I call up may need a biiiiiiit of a buff to piece of work at higher ascensions merely in that location's definitely some very strong bones here. My favorite thing to do so far is definitely the Strike/Defend combined with Fatal Instinct and Adapt. I recollect Adapt is probably one of the virtually important cards to brand Hermit work. It lets you lot become away with a lot without weighing your deck down and is also very good scaling block. |
# ? Mar 29, 2022 03:39 |
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| Yes theyre kinda weird. With the debuffs and curse cards you gotta work them to your favor. Idk how i feel most the strike defends stuff. Feels too wearisome to get going unless im missing something. I liked merely picking upwardly more desperados because the dmg is very practiced and information technology will strengthen you upwards Adepting everything and getting ur dizzy damage in a few turns feels improve and safer to me. More than exhaust engine stuff would be fun but thats the inner ironclad talking :p Still need to unlock last set of cards tho |
# ? Mar 29, 2022 06:13 |
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| I recall there's something really stiff with Showdown, Fully Loaded and High Noon merely I oasis't been able to put it together yet. |
# ? Mar 29, 2022 12:xi |
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| Why is the hermit a gunslinger? What's hermit-y about him? |
# ? Mar 29, 2022 16:53 |
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| Judging from the menu names, bill of fare fine art, the starter relic, and the flavor text on the relics, the Hermit is some sort of cursed ghost of a gunslinger doomed to roam and experience regret. They're called the Hermit because they live in solitude. |
# ? Mar 29, 2022 17:l |
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| Also they accept venereal. |
# ? Mar 29, 2022 19:50 |
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| Practice we know anything nearly Downfall coming to console/mobile, or is it PC/Steam only? |
# ? Mar 29, 2022 20:51 |
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| Referee posted:Do nosotros know anything almost Downfall coming to panel/mobile, or is it PC/Steam only? Information technology'south a mod, they won't be able to port it. Your best shot is streaming it to mobile via Steam Link. |
# ? Mar 29, 2022 20:56 |
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# ? May 5, 2022 23:59 |
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| SKULL.GIF posted:Information technology's a modern, they won't be able to port it. Your best shot is streaming it to mobile via Steam Link. Even though it's also a DLC for the game, with its own steam page? I don't know how it works with things like that, then I would too have expected it to be able to be ported. |
# ? Mar 29, 2022 22:35 |
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