Slay the Spire Unlocked Ironclad Beta Art but Nothing Is Showing

Jan 25, 2011

Only close your eyes
Fun Shoe

Akratic Method posted:

I'1000 on OSX, which I call back I saw but uses the same as Windows, and the seed was 3V1JFI1GAE635. This was Ironclad.

You can probably get farther by pathing smarter; what actually tore me up was flooring 7 Lagavulin and I probably just should accept acknowledged up front end that Snecko Eye is pretty garbage at the start when all your cards relieve one cost 1, and then avoided elites until I had a stock of default-cost two/3 cards and maybe the act i boss relic. Merely also, the whole play fashion just didn't experience particularly fun so I was kinda daring the game to terminate the run for me.

edit: also, this was A1, in case my previous notes most being not that good didn't make y'all assume something low already


Well I did that thing where I cook while slaying the spire, simply I forgot to turn off operation mode in Streamlabs until sometime in act 3, so it'due south not actually watchable until then. But I'm working out all the kinks and having fun cooking and slaying!

https://twitch.tv set/videos/1437665825

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Cpt_Obvious
Jun xviii, 2007



Because y'all were a saint in a past life, manifestly.
mcvey
Aug 31, 2006


go caps haha

*Washington Capitals #1 Fan On DeviantArt*

What'south that seed though
Shine
Feb 26, 2007


No Muscles For The Majority


BARRICADE
Doctor needs offense
BARRICADE
Doctor needs offense
Barricade
ASAPRockySituation
May ix, 2010


All you demand is 75 gold, a bodyslam, and the fire nymph result and y'all take an unstoppable deck
Cpt_Obvious
Jun xviii, 2007


Bruh, that immolate covers near hallway fights through the get-go two act, and solves similar 3 different elites.
SKULL.GIF
Jan 20, 2017

Been playing more than Hermit and getting the hang of it and, if anything, I recollect they may actually need to nerf it heh. You tin assemble some ridiculous combos if you know what you're looking for.

This is a character where y'all'll occasionally WON'T want to remove Strikes, particularly if you lot're running Showdown or Maintenance or something like that.

Getting one (or more) of the character-specific relics is a huge, huge deal for Hermit. The Horseshoe (-1 elapsing to the standard debuffs) or Rye Stalk (Bruise doesn't tick down) is about by itself run-defining.

MJeff
Jun 2, 2011


Matt

How does Horseshoe interact with Determination? So far, I've found Determination one of the more than powerful things in the kit.
SKULL.GIF
Jan 20, 2017

MJeff posted:

How does Horseshoe interact with Determination? So far, I've institute Determination one of the more powerful things in the kit.

It still triggers for each debuff even if it's immediately zeroed out. It's very adept :mrgw:

Speaking of Determination, check out the beta art for it (and the other cards) for a express mirth.

MJeff
Jun 2, 2011


Matt

Fun Interaction: Strike Dummy and Maintenance! Your strikes already deal extra damage so Maintenance makes them even amend!
Less Fun Interaction: Blueish Candle exhausts Memento and costs you HP. :laffo:
Inexplicable Humblebrag
Sep 20, 2003


yeah imo downfall needs to modernistic the blue candle to only have an consequence on unplayable curses. there's no playable ones in the base of operations game iirc, then information technology makes sense as it is at that place
MJeff
Jun ii, 2011


Matt

SKULL.GIF posted:


Getting i (or more) of the character-specific relics is a huge, huge bargain for Hermit.

I'thou nearly to option Shotglass over Pyramid or Cursed Key when I take a Blueish Candle, and so I retrieve this may exist right.

(besides I have a Toy Ornithopter and Shotglass + Ornithopter seems absolutely insane to me)

MJeff
Jun 2, 2011


Matt

Shotglass gave me a Fume Flop during the Writhing Mass fight, best relic in the game.
Sarah Cenia
Apr 2, 2008

Laying in the forest, by the water
Underneath these ferns
You lot'll never notice me
hey i finally won!

the final boss was nothing afterward corpse explosion and then 4 goad in a row. poison rules.
scribe jones
Sep 17, 2008

Ane of the key problems in the assay of this puzzling book is to be able to differentiate a real linguistic communication from meaningless writing.

Sarah Cenia posted:

hey i finally won!

the final boss was nothing after corpse explosion and then 4 catalyst in a row. poison rules.

congrats! gratis, unasked-for advice: fight more elites, skip more cards
Sarah Cenia
Apr two, 2008

Laying in the forest, by the water
Underneath these ferns
You'll never find me

aye, past the third human action my deck was feeling chaotic. do y'all make a bespeak of removing certain cards quickly in your runs?
Countblanc
Apr twenty, 2005

Help a hero out!
Strikes are often the worst cards in your deck very, very quickly. This isn't always true simply between wanting to prioritize quick harm cards in Act i and almost characters having ameliorate uses for Defends later in runs it's ofttimes the case. That said it's easy to over-prioritize card removals since it impacts your map pathing (prioritizing shops and events) and drains your coffers so don't stress if y'all still have a good number of Strikes/Defends left in your deck at the end of a run.

Transforming Strikes/Defends is also often quite strong since, every bit a full general rule, cards in StS are Good, Really, so getting more non-basic cards in your deck volition generally make yous stronger and fifty-fifty better if you can remove a bones card in the procedure. Similarly the boss relics Astrolabe and Pandora'due south Box are probably stronger than yous assume they are and you'd be surprised how many decks function perfectly well on 3 free energy.

creamcorn
October 26, 2007

automatic gun for fast, continuous firing

Sarah Cenia posted:

yeah, by the third human action my deck was feeling cluttered. exercise yous brand a point of removing certain cards quickly in your runs?

yous can remove cards for complimentary, by not taking them. a lot of cards, common attacks/defends specially, are really tempting when you start; they're by and large mode meliorate than your default deck, so why wouldn't y'all take them at every opportunity?

considering they reduce your run a risk of drawing the real powerhouses that you pick upwardly along the fashion, and they increment the variance of your deck. the more than meaty your deck is, the quicker you tin can draw the scaling cards y'all need to win against elites/bosses. the smaller your deck is, the easier it is to plan ahead for time to come turns. when you get near the end of the deck, you tin predict (with varying degrees of accurateness) what's coming adjacent better.

there's a ton of variability in card decisions, but my full general rule is to endeavor to avoid taking medium-powered damage/block cards in acts two and 3 unless they directly synergize with my deck's theme. they tin exist very important for silent human activity one though, since the starting deck actually struggles with the aristocracy fights.

your deck wasn't too bad about this, simply the deflects/ fletchettes/predator/leg sweeps were probably just slowing you down more than anything, specially if you took them after getting apparitions or passed up poison cards for them. endeavour to notice your theme for the run early, then go hard on it.

scribe jones
Sep 17, 2008

One of the central bug in the analysis of this puzzling book is to be able to differentiate a real language from meaningless writing.
yeah and I�d say even more of import than knowing when to remove a menu is knowing when to skip a bill of fare. �always remove a strike� (or a defend, if you�re playing the watcher) is a fine dominion of pollex for removals, but for skips you need to be able to assess your deck�s weaknesses�can it beat hallway fights in this deed? how about the elites and the deed boss (and, eventually, the heart)? and and so run into how the card rewards might help shore up those weaknesses. if none of the three cards offered can assist your deck in areas that it needs help, and then y'all should probably skip.
Zore
Sep 21, 2010

creamcorn posted:

you tin can remove cards for costless, by not taking them. a lot of cards, common attacks/defends especially, are really tempting when you kickoff; they're mostly way ameliorate than your default deck, so why wouldn't you take them at every opportunity?

because they reduce your risk of drawing the real powerhouses that you choice upward along the style, and they increase the variance of your deck. the more compact your deck is, the quicker y'all can draw the scaling cards you need to win confronting elites/bosses. the smaller your deck is, the easier it is to plan ahead for future turns. when you go nearly the end of the deck, you tin can predict (with varying degrees of accuracy) what's coming next ameliorate.

there'south a ton of variability in carte decisions, merely my general dominion is to try to avoid taking medium-powered harm/cake cards in acts ii and iii unless they directly synergize with my deck's theme. they can be very important for silent act 1 though, since the starting deck really struggles with the aristocracy fights.

your deck wasn't likewise bad about this, but the deflects/ fletchettes/predator/leg sweeps were probably just slowing you downward more than than anything, peculiarly if you took them after getting apparitions or passed up poison cards for them. try to find your theme for the run early, and then go hard on information technology.

Eh, going for ultra-small all the time isn't always the reply especially in StS. There are several fights that definitely punish very small decks (aka annihilation that statuses you lot) and even with a big deck if you can continue the correct consistency you can usually coast to a win. Even the top players go for 30-forty cards pretty regularly in their A20 centre kills considering sometimes you can't really force a specific theme.

That being said, card describe is absolutely vital and the way to make that work. You should absolutely be slam picking every Backflip/Acrobatics/etc yous run into every bit Silent in Act 2+ unless its up against something really good or yous feel like your deck already has ~plenty~ card draw.

No Wave
Sep eighteen, 2005


Yogg-Saron fan #ane

Sarah Cenia posted:

aye, by the 3rd act my deck was feeling chaotic. practise yous make a point of removing certain cards quickly in your runs?
That deck is pretty adept. There are a few cards you don't need (flechettes, skewer, three deflects is a lot) but in general information technology's fine. Your main weakness (exterior of non finding dexterity/wraith grade) that run is you don't have many relics + your second boss relic is tiny house (which happens). Well-nigh of the time yous remove defend in act 1 and strike act 2 onwards but this is a very rough rule. In full general I just purchase removes around three times per run, buying relics gets stronger as removes get more than expensive and as your deck gets bigger.
Cpt_Obvious
Jun 18, 2007


Imo I think people over-prioritize skips. For the most role, picking cards is a adept idea because they brand your deck improve as it starts with 10-12 pieces of trash. Don't skip cards unless none of them will make your deck improve, which is an extremely complicated calculation to make.

Removes are by and large pretty good, only usually I consider them a bonus and not a goal. For the most part, I become into a store looking for a relic or a key card or even a potion before a large fight, and if at that place's nothing better to take or I accept some cash left over I remove a strike. Shopping specifically for bill of fare removes i generally reserve for curses.

All that said, having fewer strikes in your deck is pretty neat, information technology's like gratuitous bill of fare draws every shuffle.

MJeff
Jun 2, 2011


Matt

Skipping used to be a lot better earlier the last major patch when basically everything got buffed.
SKULL.GIF
Jan xx, 2017

Small brain: Removal is deck-thinning.
Normal encephalon: Skip is deck-thinning.
Big brain: Card draw is deck-thinning.
Rosalie_A
Oct thirty, 2011

SKULL.GIF posted:

Small brain: Removal is deck-thinning.
Normal brain: Skip is deck-thinning.
Large encephalon: Carte depict is deck-thinning.

Galaxy brain: Dying is deck-thinning.
ereror
Mar 12, 2013
One interesting aspect of removing is that past a certain bespeak it gets worse, not better the more cards you have. A unmarried removal at 39 cards will do a lot less to better your draw consistency than a single removal at 26 cards.

Deck size discussions are always interesting. I think generally smaller is better, just at that place are a lot of exceptions. I think watcher typically benefits the nigh from smaller decks. Having consistent draws to go in/out of wrath at the right fourth dimension is of import. Also, besides ironclad you need a small deck to get space and watcher is the easiest grade to go space with.

I more often end up edifice bigger (35+ cards) decks on silent/defect, both of which have potent common depict options and cards like Calculated Gamble/Seek/Hologram which do a lot to fifty-fifty out terrible draws. Big ironclad decks unremarkably rely on corruption/night embrace, in my feel

Walla
Sep 17, 2017

The perfect Ironclad deck is Thunderclap, Rage and 2x Dropkick. It'due south and then hard to go in that location though.
MJeff
Jun ii, 2011


Matt

Well I sure did only run into triple Jaw Worm attacking for 48 on plow 1.
nrook
Jun 25, 2009

Just let yourself become a worthless person!
Triple jaw worm is so loving brutal. I experience like half the fourth dimension I accept something ridiculous like immolate + purse of marbles and they�re no threat whatever, but the other half I take 40+ damage.
SKULL.GIF
Jan 20, 2017

Occasionally I go Jaw Worm & Spike Slime every bit my quaternary hallway fight in Human action 1.

Once in a while they curlicue to exercise 12+10 on plough 1.

MJeff
Jun 2, 2011


Matt

Normal.

MJeff
Jun 2, 2011


Matt

Finally got a Heart victory with Hermit. This grapheme takes some piece of work to get going and I call up may need a biiiiiiit of a buff to piece of work at higher ascensions merely in that location's definitely some very strong bones here. My favorite thing to do so far is definitely the Strike/Defend combined with Fatal Instinct and Adapt. I recollect Adapt is probably one of the virtually important cards to brand Hermit work. It lets you lot become away with a lot without weighing your deck down and is also very good scaling block.

cheeseboy58
December 14, 2020
Yes theyre kinda weird. With the debuffs and curse cards you gotta work them to your favor. Idk how i feel most the strike defends stuff. Feels too wearisome to get going unless im missing something.

I liked merely picking upwardly more desperados because the dmg is very practiced and information technology will strengthen you upwards

Adepting everything and getting ur dizzy damage in a few turns feels improve and safer to me. More than exhaust engine stuff would be fun but thats the inner ironclad talking :p Still need to unlock last set of cards tho

MJeff
Jun 2, 2011


Matt

I recall there's something really stiff with Showdown, Fully Loaded and High Noon merely I oasis't been able to put it together yet.
A Moose
Oct 22, 2009

Why is the hermit a gunslinger? What's hermit-y about him?
SKULL.GIF
Jan twenty, 2017


Judging from the menu names, bill of fare fine art, the starter relic, and the flavor text on the relics, the Hermit is some sort of cursed ghost of a gunslinger doomed to roam and experience regret.

They're called the Hermit because they live in solitude.

SiKboy
Oct 28, 2007


Oh no!😱

Also they accept venereal.
Referee
Aug 25, 2004


"Winning is great, sure, merely if you are really going to do something in life, the clandestine is learning how to lose. Nobody goes undefeated all the fourth dimension. If yous can pick up after a crushing defeat, and go on to win again, yous are going to be a champion someday."
(Wilma Rudolph)

Practice we know anything nearly Downfall coming to console/mobile, or is it PC/Steam only?
SKULL.GIF
Jan 20, 2017

Referee posted:

Do nosotros know anything almost Downfall coming to panel/mobile, or is it PC/Steam only?

Information technology'south a mod, they won't be able to port it. Your best shot is streaming it to mobile via Steam Link.
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Kheldarn
February 17, 2011

SKULL.GIF posted:

Information technology's a modern, they won't be able to port it. Your best shot is streaming it to mobile via Steam Link.

Even though it's also a DLC for the game, with its own steam page? I don't know how it works with things like that, then I would too have expected it to be able to be ported.

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